Killing Screen Magazine interviews John Sharp about why he teaches art history to game designers at Savannah College of Art and Design.
Here’s a quote from the interview:
I’m generalizing, but game developers are coming out of computer science or a different side of universities, if they’ve studied art at all. At most, they’ve had one or two art history classes and most of those are boring. People haven’t taken time to understand what it means to be an artist.
I like the up front cheek of the article’s title, “Game designers want to be artists without knowing what that means.”, as well as how parts of the interview parallel some of the things I wrote about I in my inception post.
Check it out.