The Fun Gun Award™, is an award given to video game guns that aren’t necessarily effective, don’t necessarily give a player any tactical advantage, but which have creative behavior, unique design, and are fun to use. These guns might suck, they might be overpower, they might be unbalanced, but they’re so fun that I want to use them over and over.
I remember playing a small mobile game a while back called Lastronaut (by Darrin Henein and Stephan Leroux) and there was one particular weapon that I really enjoyed using: the Multilaser (although I don’t believe any of the weapons have official names, you just pick them up and use them).
Postmortem of the Seven Tasks: my mod for Lugaru (Part 2)
CONTINUED FROM PART 1
Map 7: The desert sandstorm
I had fun with this level. People enjoyed it even though it’s very badly designed.
I got the “sandstorm” effect by lowering the view distance, altering the lighting, and altering the tint to the “fog”. The fog isn’t actually moving, but it still gives a good impression of a sandstorm. People thought this was cool.
PART 1 of 2
OH MAN! I have been trying to get through a backlog of ideas so that I could finally get to this. I still haven’t gotten through my backlog, but felt like jumping to this anyway.
I myself have dabbled in game design and modding over the years. I haven’t done much. There’s various reasons for this including that I’ve never had quality, modern PC hardware. For most of my life I’ve only had outdated Macs handed down to me by family.
Nevertheless, I figured that with all the analyzing and critiquing of other games that I do that it was about time I did some postmortems of my own extant work (some of my earlier modding, game design, and programming, as well as games I made on my graphing calculator, have been lost to history).
The first thing I’ll look at will be a mod I made for the indie game Lugaru, by Wolfire Games (aka David Rosen) (the sequel, Overgrowth, is currently being developed). I made my mod way back in early 2009 and the forum post where I posted it still exists on Wolfire’s website.
For whatever reason I started thinking about a game I used to play long, long ago called Pocket Tanks. As I thought about all the strange and different weapons in the game, I thought I’d make this post a Fun Gun Award and talk about some of the most creative weapons. However, with 400 different guns (30-40 in shareware versions) I realized this would be pointless.
And I as thought about the quantity of different weapons I realized that the majority of them were not balanced and despite this the game was still fun. I realized something about how the quantity and variety of weapons affects the very nature of the game.
So, here we go…
I was musing idly one day about game mechanics when I remembered an indie game I played many years ago that had an interesting mechanic for controlling a group of units.
The game is Swarm Racer by Lexaloffle Games. The game is still available for free on his website.
In the game you control a swarm of bees and your goal is to race them around a track against a timer while collecting gems.
The way you control this group of individual units is kind of unique from anything I’ve seen in other games (such as RTSs). So let’s get into it: