Postmortem of the Seven Tasks: my mod for Lugaru (Part 2)
CONTINUED FROM PART 1
Map 7: The desert sandstorm
I had fun with this level. People enjoyed it even though it’s very badly designed.
I got the “sandstorm” effect by lowering the view distance, altering the lighting, and altering the tint to the “fog”. The fog isn’t actually moving, but it still gives a good impression of a sandstorm. People thought this was cool.
PART 1 of 2
OH MAN! I have been trying to get through a backlog of ideas so that I could finally get to this. I still haven’t gotten through my backlog, but felt like jumping to this anyway.
I myself have dabbled in game design and modding over the years. I haven’t done much. There’s various reasons for this including that I’ve never had quality, modern PC hardware. For most of my life I’ve only had outdated Macs handed down to me by family.
Nevertheless, I figured that with all the analyzing and critiquing of other games that I do that it was about time I did some postmortems of my own extant work (some of my earlier modding, game design, and programming, as well as games I made on my graphing calculator, have been lost to history).
The first thing I’ll look at will be a mod I made for the indie game Lugaru, by Wolfire Games (aka David Rosen) (the sequel, Overgrowth, is currently being developed). I made my mod way back in early 2009 and the forum post where I posted it still exists on Wolfire’s website.