Tagged: third person games

Postmortem of the Seven Tasks: my mod for Lugaru (Part 2/2)

sword-spin

[~3200 words]

Postmortem of the Seven Tasks: my mod for Lugaru (Part 2)

CONTINUED FROM PART 1

Map 7: The desert sandstorm

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I had fun with this level. People enjoyed it even though it’s very badly designed.

I got the “sandstorm” effect by lowering the view distance, altering the lighting, and altering the tint to the “fog”. The fog isn’t actually moving, but it still gives a good impression of a sandstorm. People thought this was cool.

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Postmortem of the Seven Tasks: my mod for Lugaru (Part 1/2)

city-slashed

[~3000 words]

PART 1 of 2

OH MAN! I have been trying to get through a backlog of ideas so that I could finally get to this. I still haven’t gotten through my backlog, but felt like jumping to this anyway.

I myself have dabbled in game design and modding over the years. I haven’t done much. There’s various reasons for this including that I’ve never had quality, modern PC hardware. For most of my life I’ve only had outdated Macs handed down to me by family.

Nevertheless, I figured that with all the analyzing and critiquing of other games that I do that it was about time I did some postmortems of my own extant work (some of my earlier modding, game design, and programming, as well as games I made on my graphing calculator, have been lost to history).

The first thing I’ll look at will be a mod I made for the indie game Lugaru, by Wolfire Games (aka David Rosen) (the sequel, Overgrowth, is currently being developed). I made my mod way back in early 2009 and the forum post where I posted it still exists on Wolfire’s website.
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Fun Gun Awards: Torque Bow from Gears of War

theron

The Fun Gun Award™, is an award given to video game guns that aren’t necessarily effective, don’t necessarily give a player any tactical advantage, but which do have creative behavior, unique design, and which are fun to use. These guns might suck, but they’re so fun that I want to keep using them.

Last time I talked about the Storm Bow from Heretic 2. Now it’s time to talk about another fun bow.

The Torque Bow is a weird gun to get a Fun Gun Award™, mainly because it’s actually useful.

It’s useful, it’s unique, it’s versatile. It’s kind of an amazingly well designed weapon that can actually stand up to other weapons in Gears of War. And its design has barely changed over the series.
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Fun Gun Awards: Storm Bow from Heretic 2

storm bow 5

The Fun Gun Award™, is an award for video game guns that aren’t necessarily effective, don’t necessarily give a player a tactical advantage, but which have creative behavior, unique design, and are fun to use. These guns might suck, but they’re so fun that I WANT to learn to use them effectively.

I liked Heretic 2. Probably more than it deserves; or, less than it deserves. I liked the weapons, the visual design, and the plethora of non-human characters and enemies (after the first environment, I don’t think there are any more human enemies). I even liked the silly Ogles in their mountain mines, dancing and shaking their butts every time I saved them.

This was like the sneezing panda video of character animations.

This was like the sneezing panda video of character animations.

I also really liked the Storm Bow, although it wasn’t always that useful.

There is a certain beauty to the literalness of the Storm Bows name. It’s not poetic. It doesn’t shoot a storm of arrows, or do damage equivalent of a storm. It literally shoots a storm at opponents.
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Aliens vs Predators that don’t exist

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People seem to be pretty disappointed with the recent Aliens: Colonial Marines game. That reminds me, I’ve been pretty disappointed with every Aliens vs. Predator game that’s come out. In my opinion they aren’t really AvP games at all and a true AvP game does not exist… yet!

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Games That Don’t Exist: Dead Space (1&2)

“We’ve accessed the ship’s cameras and, as you can see, the place is crawling with multiples of nineteen. Your resume says that you’re an expert at multiplication so we hope this will be a cake walk for you.”

I didn’t know how Visceral Games managed to make a Dead Space 2 when they never actually made Dead Space; how can someone make a sequel to a game that never came out? Then I played it and realized they never made Dead Space 2 either, despite its title.

It (by which I mean the original vision of Dead Space) was supposed to be a horror game and the developers said the horror would be achieved by playing as a humble, weak engineer who was unprepared to fight alien monstrosities, as opposed to playing as a brawling space marine singing bawdy ballads and swimming through the entrails of his vanquished foes. There was also something about shooting monsters in shapes which added a refreshing geometry edutainment aspect to the triple A game: “Shoot the monster with a rhombus. No! That was a parallelogram! Now they are killing you!” I don’t know if anything else was advertised about Dead Space before its release because that was the only thing that really mattered: it was going to be something new.

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